
Personal
Projects
2017
Solo Project
My Role:
Designer/Programmer/Artist
Software Used:
Visual Studio, SFML External Library,
Concepts sketching app
Skills Involved:
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C++ programming,
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Debugging
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Production planning
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Character art.


DragonCrash
SFML Scramble
Nice ICEscape
SFML Pong
Team Project, 10 people
My Role:
Lead Designer & Producer
Software Used:
Unity, Unreal Engine 4, Blender,
Reaper DAW, Sony Vegas Pro
​
Skills Involved:
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Paper prototyping
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Using player feedback to
iterate on level design -
Production planning
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Designing within scope
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Character art
Online multiplayer dragon battle game made in Unreal Engine 4. Collect gems & survive King of the Hill to win!
Android tile puzzle game made in Android Studio.
Inspired by Pokemon Sapphire's ice gym puzzle.
Homage to Konami's 1981 Scramble game, but implemented in C++ with SFML in Visual Studio.
Two-Player Clone of Pong implemented in C++ with SFML in Visual Studio.
Solo Project
My Role:
Designer/Programmer/Artist
Software Used:
Visual Studio, SFML External Library
Skills Involved:
-
C++ programming
-
Debugging
-
Production planning
Skills Involved:
​
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Unreal Engine Blueprints Visual Scripting
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Scrum production planning
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Design documentation
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Paper prototyping
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Unity digital prototyping
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User testing
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Basic Video editing for trailer
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Coordinating between art and development teams
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Some sound design work in Reaper using its built-in MIDI keyboard
Team Project, 4 people
My Role:
Level Designer & Producer
Software Used:
Android Studio, LibGDX External Library, Concepts sketching app









Magical Typika
MultiFight
ShelterSkelter!
AnTwinette:
Girlfriend Simulator
Nom-No-Nom
Solo Project
My Role:
Designer/Programmer/Artist
Software Used:
Xcode, SpriteKit External Library, Concepts sketching app
Skills Involved:
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Swift programming
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Debugging
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Rapid Prototyping
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Production planning
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Designing within scope
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User Testing
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Character art
Team Project, 2 people
My Role:
Designer/Programmer/Artist
Software Used:
Xcode, SpriteKit External Library, Concepts sketching app
Skills Involved:
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Swift programming
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Debugging
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Pair programming
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Production planning
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Scope designing
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Some Character Art
Mobile typing game now available on the App Store!
Fast-paced casual multiplication swiping game for iOS devices.
Dog shelter task management web game, coded in JavaScript and designed to get increasingly hectic.
Twine branching narrative web game where the player must ask AnTwinette on a first date.
Team Project, 4 people
My Role:
Level Designer & Producer
Software Used:
JSFiddle, Concepts sketching app
​
Skills Involved:
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Paper prototyping
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Utilizing user feedback to iterate on level progression between 3 levels
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Production planning
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Drafting design documents
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Designing within scope
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Some character art
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Interpersonal communication
​
Skills Involved:
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Character art
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Branching narrative scripting
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Overall interactive narrative design
Solo Project
My Role:
Narrative Designer, Artist
Software Used:
Twine, Imgur image hosting
Solo Project
My Role:
Designer/Programmer/Artist
Software Used:
JSFiddle, Imgur,
Concepts sketching app
​
Skills Involved:
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Gameplay Interaction design
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JavaScript/HTML Programming
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Character art
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Particle system generation





2016
My first game! A basic endless runner web game inspired by two picky eaters: me & my partner