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Personal
Projects

2017

2016

Solo Project 


My Role: 
Designer/Programmer/Artist

Software Used:
Visual Studio, SFML External Library, 
Concepts sketching app


Skills Involved:

  • C++ programming,

  • Debugging

  • Production planning

  • Character art.

DragonCrash

SFML Scramble

Nice ICEscape

Magical Typika

MultiFight

ShelterSkelter!

AnTwinette: 
Girlfriend Simulator

Nom-No-Nom

SFML Pong

Team Project, 10 people

My Role: 
Lead Designer & Producer

 

Software Used: 
Unity, Unreal Engine 4, Blender,
Reaper DAW, Sony Vegas Pro

 

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Skills Involved:
 

  • Paper prototyping

  • Using player feedback to
    iterate on level design

  • Production planning

  • Designing within scope

  • Character art

Online multiplayer dragon battle game made in Unreal Engine 4. Collect gems & survive King of the Hill to win!

Android tile puzzle game made in Android Studio.  
Inspired by Pokemon Sapphire's ice gym puzzle. 

Homage to Konami's 1981 Scramble game, but implemented in C++ with SFML in Visual Studio.

Two-Player Clone of Pong implemented in C++ with SFML in Visual Studio.

Solo Project 


My Role: 
Designer/Programmer/Artist


Software Used:
Visual Studio, SFML External Library

Skills Involved:

  • C++ programming

  • Debugging

  • Production planning

Solo Project 


My Role: 
Designer/Programmer/Artist

Software Used:
Xcode, SpriteKit External Library, Concepts sketching app

Skills Involved:

  • Swift programming

  • Debugging

  • Rapid Prototyping

  • Production planning 

  • Designing within scope 

  • User Testing

  • Character art

Team Project, 2 people 


My Role: 

Designer/Programmer/Artist

Software Used: 
Xcode, SpriteKit External Library, Concepts sketching app


Skills Involved: 

  • Swift programming

  • Debugging

  • Pair programming

  • Production planning

  • Scope designing

  • Some Character Art

Mobile typing game now available on the App Store!

Fast-paced casual multiplication swiping game for iOS devices.

Skills Involved: 
 

  • Unreal Engine Blueprints Visual Scripting

  • Scrum production planning

  • Design documentation

  • Paper prototyping

  • Unity digital prototyping

  • User testing 

  • Basic Video editing for trailer

  • Coordinating between art and development teams

  • Some sound design work in Reaper using its built-in MIDI keyboard

Team Project, 4 people

My Role: 
Level Designer & Producer

Software Used:
Android Studio, LibGDX External Library, Concepts sketching app

Dog shelter task management web game, coded in JavaScript and designed to get increasingly hectic.

Twine branching narrative web game where the player must ask AnTwinette on a first date.

Team Project, 4 people

My Role: 
Level Designer & Producer

Software Used:
JSFiddle,  Concepts sketching app

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Skills Involved:
 

  • Paper prototyping

  • Utilizing user feedback to iterate on level progression between 3 levels

  • Production planning

  • Drafting design documents

  • Designing within scope 

  • Some character art

  • Interpersonal communication

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Skills Involved:
 

  • Character art

  • Branching narrative scripting

  • Overall interactive narrative design

Solo Project

My Role: 
Narrative Designer, Artist

Software Used:
Twine, Imgur image hosting

Solo Project

My Role: 
Designer/Programmer/Artist

Software Used:
JSFiddle, Imgur, 
Concepts sketching app

​
 

Skills Involved:
 

  • Gameplay Interaction design

  • JavaScript/HTML Programming

  • Character art

  • Particle system generation

My first game! A basic endless runner web game inspired by two picky eaters: my boyfriend & I

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