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Designed for casual free-to-play mobile games for 4 years.
Compelled to create intuitive, playful, and people-first experiences.
Based in North County San Diego.
Previously a level designer at Jam City - Carlsbad.

Currently a swim instructor playfully making swimming a more accessible experience with every interaction at Waterworks Aquatics - Carlsbad. 💦

Mobile Game Interaction Design @

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Game Design & Development @ Personal

DragonCrash

DragonCrash

[PC] Multiplayer battle game made in Unreal Engine 4. I was lead designer & producer on this 10 person team.

ShelterSkelter!

ShelterSkelter!

[PC - Web Game] Dog shelter task management game where I led a team of 4 people, and designed the 3 levels.

Nice ICEscape

Nice ICEscape

[Mobile - Android] Tile puzzle game where you must crack every tile to move on. I designed all 6 levels.

Magical Typika

Magical Typika

Mobile typing game for iOS, shipped to the App Store. I designed this game to quickly determine users' mobile WPM scores by incorporating aspects of Dance Dance Revolution & role-playing games into a typing game.

MultiFight

MultiFight

[Mobile - iOS] Fast paced mental math game where you swipe multiples of a number. Pair programmed with my friend Carlos Diez in Make School Summer Academy's 1-week game jam!

AnTwinette

AnTwinette

[Web Game] AnTwinette: Girlfriend Simulator. A branching narrative I scripted with Twine to challenge the player to respectfully get AnTwinette's phone number. Or not. There are multiple endings that can go hilariously wrong or sweetly right.

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